Made another sighting.
I thought I was done - but I didn’t have anything to render last night from my other project so I decided to do another render to fix the scratches on his helmet.
Did do a different angle.
Sinceit’s so much more effort to pull mats from keyshot - I decided to use photoshop’s quick selection tool and refine mask. Those have come a long way! I couldn’t believe how well they work. I made selections in seconds instead of the minutes it used to take.
I did have one more thing I wanted to build for this guy - He even has hands, but I think that will have to wait for another time.
I haven’t done a lot of hard surface stuff before - not compared to the amount of busts and figures I have done.
The helmet and clothes were a learning experience.
But now with 4r7’s Zmodeller I am going to do a LOT more hard surfaces.
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