Hello everyone, this will be my very first post here on Zbrush Central. I've been trying hard to get my zbrush skills up to par and would like to share some work in progress.
Hello everyone, this will be my very first post here on Zbrush Central. I've been trying hard to get my zbrush skills up to par and would like to share some work in progress.
Closer look at some of the details.
Here is the edge flow for this creature. 90% of work is thanks to the awesomeness of ZRemesher. The other 10% was done in Topogun.
Some prior work in progress, just getting some details down and making a few iterations at this point.
Here is some simple sketch work. Made a number of iterations before finally sticking with this concept.
Epic 1st Post!!! Well Done!
Thank you!
Looking good,mate. Welcome to the forum.
this is awesome. I like it
but, I'm really curious about texturing process......
did you paint it from zbrush?
Awsome creature, amazing texture work, and the colours work (loving the close up shot).
http://dragondragon.deviantart.com/
"The belief that there is only one truth, and that oneself is in possession of it, is the root of all evil in the world".
Max Born, Born 1882, German physicist and mathematician- Instrumental in the development of Quantum Mechanics.
Welcome to ZBC! Great first post!!
"Whoever controls the media, the images, controls the culture." - Allen Ginsberg
Thank you for the kind words.
Super awesome!!!
Impressive work.
Thank you.
Texture work
I did some rendered stills out of zbrush and brought those images into photoshop to do color overlays, and later used the final result as reference. I Also used the normal maps that was create from projection to extract maps from using NDO. These maps I used to help get more detail and variation for the color map. I would import everything within mudbox and do all my texture work there.
This image is from photoshop and what I finally went with.