NanoTile Textures! unofficial - Information, Installation
NanoTile Textures!
[CLICK HERE TO GET CURRENT VERSION]
(Current Version is 2.3 Updated 10/28/2015)
by: Joseph Drust
NanoTile Textures is a plugin that allows for the creation of tiling textures using NanoMeshes inside of ZBrush.
This plugin is unofficial.
Main features
- Allows the creation of seamless tiling textures using NanoMesh indexes
- Respects polypainted and textured NanoMeshes
- Can create ZBrush rendered: BPR, Preview, Albedo, AO, Normal, Bump, Polygroup ID, and Height Maps
- Will generate 256, 512, 1024, 2048, and 4096 resolution textures
Usage
Installation
**** Make sure you have updated to âZBrush 4R7 P2â or later! *****
ZBrush 4R7 32bit:
UnZip the attached NanoTileTextures_v1.2_x32.ZIP file to your \Pixologic\ZBrush 4R7\ZStartup\ZPlugs\ folder.
Restart ZBrush.
NanoTile Textures will be located under the Zplugin tab.
ZBrush 4R7 64bit:
UnZip the attached NanoTileTextures_v1.2_x64.ZIP file to your \Pixologic\ZBrush 4R7\ZStartup\ZPlugs64\ folder.
Restart ZBrush.
NanoTile Textures will be located under the Zplugin tab.
**** Make sure you have updated to âZBrush 4R7 P2â or later! *****
*It is recommended that you turn on the âLoad Example Tile Toolâ before clicking âCreate New TileToolâ on your first usage of the tool.
*When using any of the âVarâ or âRandom Distributionâ options in NanoMesh be sure toTurn OFF âRandArrayâ [Tool:NanoMesh:RandArray] or the outputted textures will not tile correctly.
*As always, remember to save before using!
Change Log
v1.2: Initial Public Release
Notes
I have been greatly enjoying the NanoMesh functionality since the release of 4R7 and decided to create and share this plugin to generate tiling NanoMesh Texture Maps.
This Plugin has not been mass tested and my scripting knowledge is not all that great; there are bound to be bugs. Please post any bugs you come across (along with information on OS and version of 4R7 (x32/x64) that you are using) and I will try and fix them
Special thanks to Marcus_Civis for the endless coding assistance and Nick Reynolds for testing!
Hope the plugin helps; feel free to share any images of created textures in this thread.
-Joseph
P.S. I am in the process of updating all my other released plugin mess to work with 4R7 x32 and x64
[CLICK HERE TO GET CURRENT VERSION]NanoTileTextures_v1.2_x32.zip (75.6 KB)NanoTileTextures_v1.2_x64.zip (75.6 KB)