For the past few nights I have wrestled with zModeler, trying to learn it’s use and quirks. With a bit of help from 3DS Max along the way I am finally getting the hang of it I think. Here is the first part of my project. As you can see it is very clean and I finally have the model behaving itself (I had trouble keeping the faces absolutely flat).
I still have to do the front and 4 side panes of glass but it’s late and I am tired
One small bit of weirdness - I ended up exporting the model as a FBX rather than using the keyshot bridge as I kept getting strange results from the glass as seen below, specifically the 2 rear panels - there appear to be diagonal lines running through them. It’s the exact same model, so not sure what is going on there.