Starting a new project , going to be working on Jin from Samurai Champloo.
I can already tell his clothes are going to be tricky, especially the hakama.
Ref sheet http://i.imgur.com/LwxvO0F.jpg?1
Just a dynamesh blob,working out the proportions, going to throw it in maya to make the basemesh.
Goals:
More organized sculpt.
Learn to use polygroups.
Open mouth.
Better low poly,topology,tris etc.
More work on textures/color.
The proportions are quite right and artistic (at least for the face).
Maybe a chin, lips and eyebrows need to be more emphasized.
A tip: just delete the “glass” in the glasses, let them be the holes. See what happens!