It's been a while since I've posted work, but now thanks to keyshot bridge I've been playing with lighting/ rendering and finishing up some things I've made.
I started this Boardwalk Empire fan art of Richard Harrow last January as a likeness and wound study, but I had always wanted to do this pose of him from one of my favorite scenes of his. More renders of him and other projects I've been working on soon. As always, crits very welcome.
So I was fortunate enough to beta test for 4R7, which was much fun! Here is something I cooked up while testing the new zmodeler, arraymesh and keyshot bridge tools.
I really like this render - how did you get the glow to light the adjacent geometry? I've experimented with GI and incandescence, but I wasn't able to get such nice bounced light.
ioster - Thanks! I believe all I did was increase the light intensity on the material. I used the emmisive warm material and increased the saturation and increased intensity from 3 to 20.
So I've been playing with lighting Richard Harrow Portraits in keyshot. Not sure how I feel about it but i may just move on to new things. Crits very welcome.
Richard Harrow is amazing! Spot on. Really incredible. What was your workflow on that? Did you use reference images in the 3d space to lock down the dimensions? Or did you just free-hand it? Either way, I'm blown away. Again, great work.
Thanks! I did this head over a year ago, but if I remember correctly I sculpted it freehand with reference pictures. I did after awhile use some simplified landmark images to overlay and double check and fix if necessary, though with more recent likeness studies I haven't needed to. I don't really like overlaying photos since I find them a bit distracting and freehand is more likely to help me become a better artist etc.
Here is an alternate version of the head I made during the 4R7 beta that shows more of the face and flat view of the quick ~30min polypaint for the face.