Hey everyone, been a long time.
I was responsible for creating the high poly character models for two of the new hunters for EVOLVE. These characters were fun to work on, they both have very unique qualities in my opinion.
I use Zbrush for as much as I can, other than a few buckles, and Crow's goggles, it's all Zbrush.
Slim's armor was made by first sketching the the shapes and patterns, then I'd define each segment as a polygroup and run Panel loops to get individual thick segments.
These Renders were made using the Keyshot with Zbrush bridge.
Enjoy, and happy hunting!
Slim
Crow
The final in game assets were made by Regie Santiago