higher resolution image http://www.paultosca.com/pillars/a01b.jpg
I have been testing damaged states on marble pillars for a project environment destruction and these are some models that were not used in the end so i am thinking to put them to good use and share the resources with everyone that might be interested in it : for study, use of zbrushes, high sculpts, textured ingame versions or whatever.
All the zBrushes that were used to create the assets
http://www.paultosca.com/pillars/zBr...arbleDamage.7z
higher resolution image http://www.paultosca.com/pillars/zBrushes01b.jpg
All the tools with different damage states for one pillar set ( from very light damage to medium/ heavy and base )
http://www.paultosca.com/pillars/pil...brush_tools.7z
More/higher res images with the high
http://www.paultosca.com/pillars/z_01.gif
http://www.paultosca.com/pillars/z_02.gif
http://www.paultosca.com/pillars/z_03.gif
http://www.paultosca.com/pillars/z_04.gif
zTools that are available in the archive linked above:
http://www.paultosca.com/pillars/A01...r01_stage1.jpg
http://www.paultosca.com/pillars/A01...r01_stage2.jpg
http://www.paultosca.com/pillars/A01...r01_stage3.jpg
http://www.paultosca.com/pillars/A01...r01_stage4.jpg
http://www.paultosca.com/pillars/A01...r01_stage5.jpg
http://www.paultosca.com/pillars/A01...Concrete01.jpg
In-game models (geometry as ma,fbx,obj and textures as tga at 4k resolution)
http://www.paultosca.com/pillars/pil..._ma_fbx_obj.7z
higher res img http://www.paultosca.com/pillars/a02b.jpg
same stages that can be found as Ztools are provided as low and textures as well
http://www.paultosca.com/pillars/A01...tex_stage2.jpg
http://www.paultosca.com/pillars/A01...tex_stage3.jpg
http://www.paultosca.com/pillars/A01...tex_stage4.jpg
http://www.paultosca.com/pillars/A01...tex_stage5.jpg
Hope some will find these useful ;also feel free to share the links/assets with your friends , other fellow artists,post them on other sites etc...