Hi, my name is Cris. I've been in ZBrush for many years, but this year I decided was the time to really learn this amazing program as fully as possible. The more I do and learn, the more I realize I still have to learn to do what I want. I am a member of Digital Tutors and that, along with the ZClassroom, was how I really started this journey on more level footing. To embark on a deeper understanding of ZBrush, I chose to become a student at Uartsy which has been truly gratifying.
I'm going to post present and past things I've done with ZBrush starting with a Mecha Fox model I am currently doing as part of Paul Gaboury's class. The mecha fox is being done entirely in ZBrush. I dynameshed a concept and then retopologized it in ZB and this is now adding details with the assistance of ZModeler and ZSphere retopo.
I followed Matt "Redbeard" Thorup's tutorial on Introduction to ZBrush and Character Design but used my own girl concept. I know we're doing a pinup in Paul Gaboury's class and I also needed something to polypaint for the Certification course, so I was able to kill a few bird's with a single z-modeled stone.
This is very much a work in progress as I follow and learn about skin and modeling with ZBrush from Frank Tzeng's tutorial on doing likenesses. The head is not based on any person; it was started from scratch for this exercise.
These all look so very nice! I always struggle so much with wrinkles and skin, it is a true hurdle for me. It seems like you are getting a great handle on it though! I will have to look into some of the tutorials you mentioned.