1. #16
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    Thanks, Diablo! I will for sure! Actually will publish some more stuff very soon

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    @n1agara -- You're very welcome and thanks for the response! I usually don't critique much but that was more of a side-comment and a thing I noticed right away when I saw your work!

    Erhmm... both? I would say its probably more the flow though then the actual separational depth. As I was just using the separation as the keypoint of where you should focus your eyes on so you can see what I was talking about, so I guess the main thing is the flow more than the depth of the separation. Though the middle line itself--if you're not talking about depth--does come into play so I would say the middle line itself should flow too.

    And yeah I can do it really quick. Let me download it and I'll show you. I'll give you two examples (the one on the render and what it would look like on a drawing so you'll be able to tell much easier what I'm talking about. And I mean traditional life drawing which sculptures are usually based on anyways haha.

    LOL -- aww I feel bad for the girl haha. And I was just commenting on the butt since a poster above me had mentioned that your butt seemd somewhat flat. But from my standpoint it seemed quite beefy compared to the rest of the body so I figured you'd already tampered it without going overboard . Haha turns out I was right too lol... Yay. Yep that word exists haha, but I know what you mean. Either way going for a more traditional life drawing look you usually try not to oversexualize things anyways haha -- that is the goal anyways.
    You did very well indeed -- anymore and it would of seemed odd lol. Since then you would have to beef up the thighs and and semi-up the calfs too along with the hip location etc. XD

    Yeah it's been since like the start of zBrush (2009 if I remember correctly?) that I've touched--though I only used it for a bit hours then--but the UI has changed to be more complex and drastically LOL!! I was like WTFFFFF zBrush, since when did you become so unintuitive?! Talk about a shock @ the year 2015!

    Thanks I'll definitely PM you for sure! Thanks again!

    PS: I'll post in a second after I go over the render to give you the example.

    EDIT: Also I forgot to add I didn't know you had models -- I thought you just did this from your head!

    They modelled naked?! The girl seems really pretty... :O.

  3. #18
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    @swuell
    Lol okay I know what you mean, thanks so much. I'll be paying more attention to both the flow and depth I like to draw too, actually. And also an anatomy crackhead heheh. as for ZBrush and it's interface... yeah I know what you mean, not many people are crazy about the UI right off the bat, but the beauty of it is, that you need to have some patience just for the first couple hours when you are figuring out the interface and tools and workflow. Then it becomes really intuitive, not mentioning the fact, that you can customize the hell out of it - create menus, hotkeys on anything u want...

    As for the models, yeah, there are pretty models in the collection, I'll post a name of the source once I get home. And yes they do pose naked. For life drawing/anatomy reasons. It's specifically for artists yes

  4. #19
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    Default n1agara

    @n1agara -- Just replied to both of your PM's!

    Also sorry for not having posted the example yet, but like I said I will post it for you and upload it to you -- just been a bit busy! So hopefully I can get it posted by tonight. I've already had it downloaded -- just need to bring it up on Painter 2015 and edit to show you ha.

    Ah well at least my explanation isn't too off haha, glad you could understand it better with less confusion this time lol. Yeah flow and depth is hard to pay attention to, especially concerning bodily details as that's more akin to animation. I just happen to notice it alot since I'm not only interested in animation--among other things--but I've always been in love with animation. So that's just one step toward film, and modeling. Pretty much what is put together as a whole when one of the masters craft a sculpture from marble you'd say, or draws -- as either medium matters really, it's the portrayal that ultimately decides the factor (at least that's my honest and humble opinion when regarding on the depiction of what is classified as "master" level art, or as in why they're even considered "masters" to begin with) since the medium is only a tool and outlet for them/one to create.

    Lol you can consider me in the same boat as well for anatomy haha.

    Though for zBrush's interface I actually loved it when I first saw it -- the initial one back in 2009 -- as that was truly more intuitive and more barebones compared to what they have now haha. Now it just seems more daunting than before though there's some resemblance to how it used to be. Though I still preferred the original setup -- as it seemed to be less hassle and more work -- but who knows, I'll have to get used to knew one and tweak it to my liking lol.

    Yeah which is why I was surprised haaha. Lol that's still a surprise since not alot of models -- especially the pretty/beautiful ones -- do that and it's quite rare lol! So that's awesome to see that! And yes I'd love a source! I normally just draw what's in my head since I don't have access to models but you can never opt out of practice haha.


    Thanks by the way!

  5. #20
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    It's all good, there's no rush Take your time And I remember first time I tried ZBrush in 2007 I believe... and it was overwhelming for me at a time, besides the fact that I didn't know english well enough back then, which made the whole experience even more confusing. Only later in 2011 i got back into it and used it progressively more and more ever since

  6. #21
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    Default Cybernetic brain

    Hey guys! Here's a cybernetic brain concept I did some time ago. Hope you like it. Please lemme know what you think, C&C are welcome

    Cheers!












  7. #22
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    looks amazing.I especially like the brain.so much details.did you use keyshot for render??

  8. #23
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    Thank you, Diablo Yes I used Keyshot for the render here and textures I created in Mari. Keyshot still feels a bit clumsy in setting up the look you want with translucent materials for me, compared to V-Ray. I'll see how it behaves on other projects!

  9. #24
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    Default Beauty and the Beast

    Okay I accidentally made it 18+ post and couldn't find any way to change that, so I'm re-uploading everything
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  10. #25
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    Default Beauty and the Beast

    Hey guys! Last couple weeks i've been working on a few projects and here's one of them - Beauty and the Beast. I made this ****roach for a short film me and my friends from our CG team are working on. I decided to put it on the apple for the contrast of aesthetics and colour Modeled in Maya and ZBrush, texturing done in Mari, rendered in Maya using V-Ray. Compositing done in NUKE. The short has still a long way to go, but once it's finished I'll be sure to post it up here Hope u guys like it!








    cheers,
    Nikita

  11. #26
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    hehe,Great job.love the render.that apple came out really nice.keep it up

  12. #27
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    Video Beauty and the Beast

    And some close ups and a turntable






    Turntable:


  13. #28
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    Thanks, Diablo The apple turned out nicely, although I spent on it from beginning to final test render like an hour :P

  14. #29
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    Default Alien Spitter

    Hey guys, this is my latest sculpt - a concept bust of an alien spitter. Despite his hideous looks, this guy is cuddly and likes candy. As always C&C are welcome! Hope you like it





  15. #30
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    Default Alien Spitter

    Alien Spitter colour version.












    Alien Spitter from Nikita Lebedev on Vimeo.
    A 3d concept bust of an alien spitter I created using Zbrush, Maya, Mari, V-Ray, Keyshot and Nuke. The design of the base was based on H.R. Giger***039;s artwork.

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