Here is another Character that I have been messing around with for quite awhile and finally rendered. I used zbrush and maya to create the blendshapes which I find is a great workflow. I also use fiber mesh to create the hair curves but I keep them static when I render (cuts down on render times). I rendered it in Vray. He may not be very creative as far as the design goes but these characters are so I can practice my modeling and creating blendshapes and textures. I had to once again bake the skin texture because it is to hard to render SSS frame by frame on my computer. Any and all feedback welcome.
This looks really cool
I'd like to know more about how this works
i don't have maya but I do have modo and I think it can handle blend shapes too
whats your workflow like?
did you use your video performance as Mocap somehow?
or just as reference
impressive animations
Face shift is its own software you can use it with or without maya. It captures your facial movements through the use of a Kinnect or carmine prime sense camera. As for modo I believe blend shapes import as morph targets if you import an .fbx. I am not positive of this though.