1. #1

    Video Boonta's Sketchbook and Professional Works

    Hey Guys, I've been a long time lurker but its time to get posting. I've started this thread as motivation and a place to dump the work I've been doing of late. Pretty standard content for a sketchbook, though i'm hoping it will motivate me to put up some quicker studies and learning pieces and not just final works. I'm loving the new keyshot bridge plugin btw.


    Ok lets get into it.

    Here's a piece I finished up recently for Uartsy.com It was a teaching aid for my class teaching students on character/creature art for video games.
    Concept by Carlyn Lim


    Keyshot Sculpt


    Marmoset 2 Ingame Model


    Next up is a courier I made for the dota 2 workshop. I had a great time animating this guy.
    Concept by Carlyn Lim
    http://steamcommunity.com/sharedfile.../?id=426665533


    Keyshot Sculpt


    In Engine Model


    Ingame character animations.


    In Game Day


    In Game Night

    Thanks guys!

  2. #2
    Senior Member Follow User Gallery
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    awesome models!!
    really lovely work!
    artstation page ---> https://www.artstation.com/artist/fynngb
    my deviantart page ---> http://grimnor.deviantart.com/
    my youtube channel ---> http://www.youtube.com/user/FynnGB

  3. #3
    Senior Member Follow User Gallery
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    The animations are hilarious! Makes me want to know so much more.

  4. #4
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    i love the style
    well done

  5. #5

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    Thanks guys!!

    Heres a few behind the scenes type images. Textures/UVs/Wireframes/Rigs etc.









  6. #6

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    Here is some work of mine from the recent Rift Expansion - Nightmare Tide. They range in purpose but most are raid bosses, creature mobs, mounts or faction leaders. I both designed and modeled/textured these characters/creatures for inclusion in the game. Just the high-rez zbrush sculpts are shown for now. All models were constrained by existing rig proportions and animation sets.












  7. #7

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    Here's another batch of creatures and characters I have designed and modeled for Rift. Sculpted in ZedBrush and rendered in Keyshot!












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