Hi guys, here’s my lastest project. 3ds max and Zbrush for modelling, detailed in zbrush, rendered in vray. It’s based on a concept of Johnson Ting artwork.
I’ll post a breakdown very soon.
Hope you like it!
Hi guys, here’s my lastest project. 3ds max and Zbrush for modelling, detailed in zbrush, rendered in vray. It’s based on a concept of Johnson Ting artwork.
I’ll post a breakdown very soon.
Hope you like it!
definitely Top Row.insanely detailed.
fantastic work!! really great detailing and overall execution!
Crazy details
Pretty cool dude, awesome. top row
Amazing piece of armor :O! Modeled in 3ds max and zbrush… max was the base and zbrush the detail sculpt?
Superb work sir Rios!!! Awesome details!!! I’m a huge fan of your work!
Absolutely beautiful
Awesome piece Tiago.
Man, the texturing, modeling and rendering are done so well hooooly smokes! An eye candy to look at, definitely top row in my books
Top row in 3…2…1
wo0W Really cool detailed armor. Go0d Job
WOW Surely deserves Top Row mate. Anyone can feel the joy and passion u had putting this character together Btw can u share a screenshot of ur lighting setup for the render? The lighting is simple yet perfect to do the justice by bringing every detail you hav created.
Keep it up.
Beautiful sculpt! can’t wait to see the breakdown! surely will make top row!
Incredible work.
You did a really impressive job.
Love the dirt, grime, and dents! Well balanced and beautiful!
Beautiful work man !!! deserves Top Row!!!
I loved the textures and shaders.
I’m wonder how did make this chainmail, amazing !
awesome work!
@Andre_Lopes: Yes. Ive made a proxy of the entire model in zbrush first, then used max for the highpoly. Exported everything to zbrush to add detail.
Here is a breakdown of some parts guys, hope that helps.
Thanks for the details and info Tiago! Continua o bom trabalho e obrigado pela resposta!