I made her over the last 8 days.
Made with 3ds Max, Zbrush, MD, PS, Mari, V-Ray and Ornatrix.
The Skin, Eyes and Hair needs more work, but i will now go to the next project and improve on that.
Feel free to give me feedback, i would really appreciate it.
My name is Richard Mugler, I’m 20 years old and live currently in Berlin, Germany.
I am a self taught 3d Character Artist with a graphic/photography background. I studied in Berlin for 1,5 years communication design before i dropped out to educate myself as a 3d Artist.
MY GOAL
I want to work in a studio that allows the Character Artists to take on the whole creation pipeline from modeling to shading. I also want to work in a studio that is located in California (US).
THE ONE STUDIO that i want to work for is Blur Studio in Culver City (CA).
I am at the moment building up my portfolio to get to a quality that matches the content they create at Blur.
Before applying there, i want to take a course at CGMA to gain more experience and get in touch with industry professionals to get successfully accepted at Blur until October/September 2015. This is My Goal.
nice job but there are some parts bothering me:
1) as you mentioned the skin needs work.it looks like you sculpted skin pores with just one or two alphas.try gathering as many alpha as you can for different parts of skin & the most important thing is that you pay attention to skin pores direction.
2) this character is way too high res.even if you're working on a cinematic character you don't need that much polygon.especially parts like cloth & armor plates.you can achieve same result with much less polys.I don't criticize the hair cuz that take time to get used to.
sorry if my comment is a bit harsh but I hope it can help you for your next projects.good luck my friend.
Thank you for the Feedback, its honest so it doesnt matter how harsh, its helpful
Yes the skin, I actually painted in mari a displacement map from scanned material from surfacescans.com, but it did not really turn out as expected, i have to work on that.
I went a bit to far on the polycount, thats completely right, my last project was so low that i thought it doesnt matter to much this time, but i was wrong.