thanks . i did hair modeling in zbrush using fibermesh also 3dsmax and vray for rendering . u should convert it to curve for using as hair style in max or maya.
One crit: the way her right axilla (armpit), shoulder and arm are sculpted is unconvincing. Shoulders are hard, and we've all been there.
If you look at some reference, you'll see that that level of shoulder extension results in all sorts of secondary effects on the pecs, the deltoid, the trapezius.