My reference this Link http://41.media.tumblr.com/0a2e8eb8c...qbpo1_1280.jpg start model was by mannequin and made pose by move and rotate by inflat,clay,smooth brush i made base of the anatomy without head this model was not symmetry only base of the head i made symmetry made head symmetry and combine with body for topology i used ZRemesher and fixed in maya this way helped me for speed in the final i get render in maya and vray I hope enjoy
Wow great work, thanks for sharing your workflow
Actually I like this method, starting from a model already posed with no symetry. I do it sometimes, it's harder than a classical T-pose but it forces you to improve... and you no longer have to fight with Transpose Master in the end ^^