ZBrushCentral

Anatomy study

My reference this Link http://41.media.tumblr.com/0a2e8eb8cbda1e7a0aa3af0ca9209031/tumblr_nirpallr3f1rnwqbpo1_1280.jpg
start model was by mannequin and made pose by move and rotate
by inflat,clay,smooth brush i made base of the anatomy without head
this model was not symmetry only base of the head i made symmetry
made head symmetry and combine with body
for topology i used ZRemesher and fixed in maya this way helped me for speed
in the final i get render in maya and vray
I hope enjoy

Attachments

8.jpg

5-.jpg

5-5.jpg

5-7.jpg

just Wooooow.impressive work as always ghasem.keep it up.;):wink:

Wip pictures

realy nice anatomy

Really nice work! Exceptional gesture choice and execution!

Going full asymmetry (on the body) is the path to enlightenment!
It forces you to form and scale everything twice!

Great respect to you!

This is just awesome, really amazing work!

Wow great work, thanks for sharing your workflow :slight_smile:
Actually I like this method, starting from a model already posed with no symetry. I do it sometimes, it’s harder than a classical T-pose but it forces you to improve… and you no longer have to fight with Transpose Master in the end ^^

very nice!

Diablo :small_orange_diamond: Thank you :slight_smile:
SoulScience :small_orange_diamond: Thank you
Takai :small_orange_diamond: Thank you
Leifavonrohr :small_orange_diamond: Thank you
Tetsuoo :small_orange_diamond: Thank you
Gedn :small_orange_diamond: Thank you

great study ghasem!

i have never really tried using that mannequin, but i think i need to do so soon. hehe
looking forward for more from you.

-r

rasmusW :small_orange_diamond: thank you

mannequin is great,i recommend you try it