ZBrushCentral

Malte Sturm's Sketchbook

Hi guys, here I want to share my work with you. I gonna update the post whenever I have something new to show.
Please feel free to comment and critique! :slight_smile:

cheers!

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Stylied bust of Hank Schrader I have been working on…
what do you think? :slight_smile:

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really amazing

Thank you, Jhon! :slight_smile:

Long time no post…so here is my latest work :slight_smile:
Don Quixote de La Mancha. Based on a concept by Ryan Wood. Let me know what you think!malte-sturm-final-closeup.jpgmalte-sturm-final2.jpg

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Did a lot of anatomy learning recently and wanted to put all the new knowledge into a sculpt :slight_smile:
no symmetry, just dynamesh from sphere and a lot of awesome references (bammes, anatomy360 and more)
let me knwo what you think! :slight_smile:

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I think you’re really control the form. Very great and clean sculpting. Love it!

But he’s very unbelievable as a boxer for me only bodybuilder. :wink:

I would love to see something with more delicate forms and fat:)

did you model this with symmetry and then posed it or directly in the pose? and did you use references? I think it’s really good.

@nebular: thank you!! :slight_smile: I agree that he is not the most believable boxer haha…
to be honest, I was just looking for somethign to cover up the non-existent hands haha cause I wanted to save hands for another dedicated study
yes, something with more subtle shapes and more fat is on my list :smiley:

@dargelos: thank you! :slight_smile: I think its a good question so I updated the post accordingly…
Its dyamesh from a sphere, without symmetry, directly in pose - that was really tough, but this way I hopefully had the biggest learning effect. I used a lot of references from anatomy360, bammes etc.
Really important for a good study I think :slight_smile:

<span style=“color: rgb(170, 170, 170); font-family: “Open Sans”, sans-serif; font-size: 14px; background-color: rgb(38, 38, 38);”>Learned a lot on this one and put in everything I recently learned about hands. Sculpted in Zbrush, realtime rendering in Toolbag 3.<br style=“box-sizing: border-box; color: rgb(170, 170, 170); font-family: “Open Sans”, sans-serif; font-size: 14px; background-color: rgb(38, 38, 38); margin-top: 0px !important;”><span style=“color: rgb(170, 170, 170); font-family: “Open Sans”, sans-serif; font-size: 14px; background-color: rgb(38, 38, 38);”>I’am curious to know what you think! :slight_smile:









3D Hand anatomy study from Malte Sturm on Vimeo.
![malte-sturm-01.jpg|1100x1515](upload://5XQPtqSXGe6rdsjIzInphzG0tct.jpeg)![malte-sturm-composition-night.jpg|1100x1600](upload://h7GAlgu3GVx6MZtsWXj3jK2zxR3.jpeg)![malte-sturm-composition-day.jpg|1100x1600](upload://aZbnWpM0vKIqkJPb9cMBYCcRUcc.jpeg)

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Hi ZBC! :slight_smile:

I’m back with a new update for my thread.

I had this idea in my head for some time now: myself as a game character in a setting I really enjoy - reflecting my love for games, art and historic settings. It would also serve the purpose of proving to potential employers that I am capable of creating game characters.

Since I did a lot of facial anatomy studying last year and Red Dead Redemption 2 is on the horizon, I decided its the right time to start my realtime game-ready selfportrait with a twist: myself, re-imagined as if I would have lived in the wild west :smiley:
The selfportrait part will help me to get better at anatomy. I have been studying a lot of facial anatomy last year and having to look at my own face in the mirror reinforces all the knowledge. My mirror-face is the best reference and everytime I look into the mirror I notice something I didn’t before. Actually, I already spent a lot of time on the head trying to get the likeness…since I want it to be the part of the character with the most iterations, I probably not gonna finish it until everythign else is nearly done.
The details pass is just temporary and will be completely re-done.

Currently I’am blocking out everything very roughly that will be part of the final character to make sure it all works together well.
Here are some (heavy) wip shots and variations of head assets.

Let me know what you think! :slight_smile:

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Hi guys,
here is a long overdue update of my Wild West Selfportrait :slight_smile:
Took it into a little different direction…
I appreciate any kind of feedback!
What do you like, what do you don’t like? whats the first thing that comes to your mind?
Any hints and tips at this stage regarding ingame version later? (maybe stuff that is to avoid at this stage etc)

head details still have to be re-done completely and are just temporary.
Lots of stuff still in early stage obviously. Currently I am working on the cloth. I want to try to get rid of the Marvelous Designer look and get beatiful and well laid-out folds.
The arrow in the hat was I quick idea I had. Thought it would be funny and tell a little story…

I am not really a writer of long posts…as I said, any feedback is much appreciated and I will happily go into details wherever there are questions/feedback :slight_smile:
btw, everything is done in Zbrush and MD. Loving the booleans for hardsurface!

cheers!

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aaannnd another update on my spare-time project.
Outfit and style are finally set. Polishing now…
Any feedback is much appreciated! :slight_smile:

cheers!

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Update time :slight_smile:

would love to know what you think!

cheers

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Hello! :slight_smile:
final update of my Wild West Selfportrait!
Highpoly was entirely done in Zbrush and MD. So much fun with the live booleans working on the gun :slight_smile: (aside from the usual fun with organics of course)
Realtime rendering done in Toolbag 3.
Feedback is much appreciated!
cheers

check the artstation page for more images and animations
https://www.artstation.com/artwork/v118ZE











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