Hi everyone, this is my first post and model I have made in ZBrush. I am still learning so all feedback is very helpful. This is a game asset, so it will probably only ever be 1/2 of this size ever in the game. So I didn't put any grime or wear or special material blends. I rendered it with Mental Ray in Max. I had a hell of a time getting the normal maps to work to where it looked anything like the ZBrush model...so in the end I ended up just moving the model over at a high enough poly count and turbo smoothing some parts. I will have to learn how to do it with normals and displacement.