1. #16
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    Hi everyone,

    I just rendered out and finished off this fella. I added the smoke effect and the background in photoshop.



    Untextured render:


    Below are my render passes for him:
    "Better smeg, than dead..."

  2. #17
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    Hiya people,

    I've begun a new base mesh now. This time a female. Again I began with a 3D sphere and have begun sculpting the basic forms of the face first by using both Dynamesh and the Remesher tools.
    Here is my progress so far.

    "Better smeg, than dead..."

  3. #18
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    Be careful with the polygon count. I'd recommend to start slow and blocking out the basic planes of the head, with a lot lower polygon amount.

    At this point, the ear is too far back and the back of the skull is also a bit too far back. Also, eye sockets aren't deep enough.

  4. #19
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    Cheers FourtyNights. I do have a lower subdivision version that I keep going back to and checking, so it's pretty easy to make adjustments.
    I have a few references in front of me whilst working too that I keep referring back to.
    "Better smeg, than dead..."

  5. #20
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    A small update.

  6. #21
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    I kinda feel that your progress is barely noticeable from the last two updates. Still misssing lots of underlaying skull structure/bony landmarks. Hmm...

    I've used this for a reference quite a while, and it's pretty helpful:
    https://sketchfab.com/models/b6fe04e...1dcdf1c4ff6c35

  7. #22
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    Yup small updates, only getting to work on this in 20-25 minute sessions.
    Wish I had more time!
    "Better smeg, than dead..."

  8. #23
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    Happy to help here, again.

    Something on your skull isn't right. At least it's too wide from the front:
    http://i.imgur.com/xfAX2OL.jpg

    Eye sockets are actually a lot deeper than that, and they have concave and convex shapes simultaneously:
    http://i.imgur.com/eO3SR9V.jpg

    Clavicles have an slight S-shape, they are not straight bones, if you're planning to make a little bit of torso as well. You could also define a bit of sternocleidomastoid muscles.

  9. #24
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    Thanks again for the references FourtyNights. Always useful. Saving them to my references folder!
    Again a little update. Another 25 mins of work during my lunch break at work today.

    "Better smeg, than dead..."

  10. #25
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    Hi guys,

    I did this painting a couple of years ago now named 'The Widow'. I thought I'd base my next sculpt
    loosely on this painting so I have a concept to work from. My aim isn't to make it look like the painting but
    convey the same emotion and idea.



    So a few alterations to the face so far. I am also not going for pure realism with this, but aiming to achieve my own style
    with this piece, somewhere between realism and fantasy I suppose.
    "Better smeg, than dead..."

  11. #26
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    Another small update after half an hours work this lunchtime.
    "Better smeg, than dead..."

  12. #27
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    Yet another lunchtime update. I've begun fleshing out the clothing a little more, trying to get the shapes I want.
    "Better smeg, than dead..."

  13. #28
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    Opened her mouth a little, added teeth and some surface texture, refined detailing on the clothing a little further.

    "Better smeg, than dead..."

  14. #29
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    More work on this at lunchtime today.

    "Better smeg, than dead..."

  15. #30
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    I've begun trying to add some more emotion to her face today. Needed to look sadder.
    "Better smeg, than dead..."

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