Hi everyone,
I just rendered out and finished off this fella. I added the smoke effect and the background in photoshop.
Untextured render:
Below are my render passes for him:
![]()
Hi everyone,
I just rendered out and finished off this fella. I added the smoke effect and the background in photoshop.
Untextured render:
Below are my render passes for him:
![]()
"Better smeg, than dead..."
Hiya people,
I've begun a new base mesh now. This time a female. Again I began with a 3D sphere and have begun sculpting the basic forms of the face first by using both Dynamesh and the Remesher tools.
Here is my progress so far.
![]()
"Better smeg, than dead..."
Be careful with the polygon count. I'd recommend to start slow and blocking out the basic planes of the head, with a lot lower polygon amount.
At this point, the ear is too far back and the back of the skull is also a bit too far back. Also, eye sockets aren't deep enough.
Cheers FourtyNights. I do have a lower subdivision version that I keep going back to and checking, so it's pretty easy to make adjustments.
I have a few references in front of me whilst working too that I keep referring back to.![]()
"Better smeg, than dead..."
A small update.
I kinda feel that your progress is barely noticeable from the last two updates. Still misssing lots of underlaying skull structure/bony landmarks. Hmm...
I've used this for a reference quite a while, and it's pretty helpful:
https://sketchfab.com/models/b6fe04e...1dcdf1c4ff6c35
Yup small updates, only getting to work on this in 20-25 minute sessions.
Wish I had more time!
"Better smeg, than dead..."
Happy to help here, again.
Something on your skull isn't right. At least it's too wide from the front:
http://i.imgur.com/xfAX2OL.jpg
Eye sockets are actually a lot deeper than that, and they have concave and convex shapes simultaneously:
http://i.imgur.com/eO3SR9V.jpg
Clavicles have an slight S-shape, they are not straight bones, if you're planning to make a little bit of torso as well. You could also define a bit of sternocleidomastoid muscles.
Thanks again for the references FourtyNights. Always useful. Saving them to my references folder!
Again a little update. Another 25 mins of work during my lunch break at work today.
![]()
"Better smeg, than dead..."
Hi guys,
I did this painting a couple of years ago now named 'The Widow'. I thought I'd base my next sculpt
loosely on this painting so I have a concept to work from. My aim isn't to make it look like the painting but
convey the same emotion and idea.
So a few alterations to the face so far. I am also not going for pure realism with this, but aiming to achieve my own style
with this piece, somewhere between realism and fantasy I suppose.
![]()
"Better smeg, than dead..."
Another small update after half an hours work this lunchtime.
"Better smeg, than dead..."
Yet another lunchtime update. I've begun fleshing out the clothing a little more, trying to get the shapes I want.
"Better smeg, than dead..."
Opened her mouth a little, added teeth and some surface texture, refined detailing on the clothing a little further.
![]()
"Better smeg, than dead..."
More work on this at lunchtime today.
![]()
"Better smeg, than dead..."
I've begun trying to add some more emotion to her face today. Needed to look sadder.
"Better smeg, than dead..."