1. #31
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    Today I begun work on her front sections of hair using Fibermesh. I've also begun setting up my lighting environment and doing a few render tests.
    I still need to work into her head dress further too. I've just made a jeweled brooch too, which is pinned to the head dress to add some extra interest.
    I've also cleared some fur from the neckline as I want to add some stitch work detail there eventually.

    "Better smeg, than dead..."

  2. #32
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    I did a re-render of this fella, because I wasn't all that happy with how the first attempt turned out. I think this works better without all the colours, also this angle looks nicer I reckon.
    Also added a funky rim light in red. I tried purple and blue too but I think this was my favourite version. Although being as indecisive as I am I may change my mind again later!

    "Better smeg, than dead..."

  3. #33
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    Hiya everyone! I finally got around to finishing my sculpt and getting it all rendered out today. I really hope you like her. It was great fun to sculpt.

    "Better smeg, than dead..."

  4. #34
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    Beautiful piece. The face almost looks like it was 2d painted. Where did you render it ?

  5. #35
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    Hi dangov. Thank you! It's rendered using BPR in ZBrush. I created two different lighting set ups and rendered it out twice, saving both results. I then used different layer set ups in Photoshop to mix them together.

    I also created my own custom quad channel material to get the skin effect I wanted, so I could easily add shadow/specular/ambience etc.

    The painted effect on her face is achieved by using polypainting. I hand painted the eye make up and red tones, for example on her nose, and the blush of her cheeks by picking colours I liked in the palette. It was the effect I was after so I am very happy you like it.
    "Better smeg, than dead..."

  6. #36
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    Here is the final sculpt without any polypainting before being rendered, just with the standard grey clay material on it.



    Below are screenshots I took along the way to show my process from start to finish. I start experimenting with polypainting and lighting set ups quite early on as it helps me get more of a feel for a sculpt and how I want the final piece to look by the end. I began with a 3D sphere and used dynamesh to get the first 'base head' then took it from there.

    "Better smeg, than dead..."

  7. #37
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    Okay! So I begun a brand new piece this lunchtime. Can you tell what it is yet?
    Again I've started from a 3D sphere, and I'm using Dynamesh and the Remesher Tools at a low resolution to start creating my basic forms and shapes first.

    "Better smeg, than dead..."

  8. #38
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    Really great topology on the face. I wish I could sculpt like you (oh, well, it's something to shoot for). You know, one of the reasons why I was drawn to zbrush was that I saw some 2D characters done, that looked like they were manually painted but then it turned out they were done in 3D and then converted to this 2D sketch-type of look. How long have you been sculpting Chimz?

  9. #39
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    Thanks! I wish I could sculpt as well as other people on here too, haha. Just got to keep practising I guess. Hmm, I've been sculpting for about three years or so now I think. I try and do about 30-40 mins five days a week during my lunch breaks at work. I sometimes have to use ZBrush for work, but it depends on the type of art style that is required. At the moment I'm working on a very 'graphic' style of game so it doesn't call for a lot of ZBrush work unfortunately.

    I wish I could sculpt all day! That would be perfect. How long have you been using ZBrush? Are you self taught as well?
    "Better smeg, than dead..."

  10. #40
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    That's great, knowing that you get to use ZBrush at work sometimes. I live in Macedonia and here, hardly anyone uses or has heard of ZBrush. I stumbled upon ZBrush in late 2013, but I sporadically I was spending time learning the tools and never got to do much sculptings. In 2015 I've been dabbling more. Here's a WIP that I did about a week ago. It's supposed to be a skiing kangaroo / slash rocking chair ..

    As you can see I have a lot more to learn because I rendered it in Keyshot and I'm still learning Keyshot as well.

  11. #41
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    Hello Chimz. I like the ideas of their models. Just think you should have a little more attention to landmarks bones, as FourtyNights said. Good luck.

  12. #42
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    @dangov Good start! I could tell it was a kangeroo straight away so you're heading in the right direction. The render is pretty nice too. You just need to start working on your initial forms a little further. Did you use any references for this?
    I like the concept of it being a rocking chair.

    @Isunoj Thank you. Yes, I shall try and work on this a little more with each sculpt I do. I always appreciate the feedback.

    I did a little more on this sculpt today. Just half an hour experimenting.

    "Better smeg, than dead..."

  13. #43
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    Thank you for the encouraging words. Yes I did use a reference but after I was done I modified the base form I bit in order to resemble a rocking chair. It's actually my first render in Keyshot. And you are right, I need to work on my shapes and forms.
    I like your latest sculpt. Simple but smooth nice lines. Did you use zspheres?

  14. #44
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    @Dangov Nope, no ZSpheres for this. Just began with a 3D sphere then used dynamesh to pull out the forms I wanted.
    Thanks for the feedback again.

    Here's an update from today.

    "Better smeg, than dead..."

  15. #45
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    Posing the character now, before taking further.

    "Better smeg, than dead..."

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