1. #46
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    Hi everyone. Here's an update on my progress with the Squirrel Nutkin piece.
    My goal with this, is to sculpt and create every single element in the scene only using ZBrush and no other external 3D software. Also, I wanted to broaden my knowledge even further
    of using Fibermesh by creating a character that is completely covered in fur.

    "Better smeg, than dead..."

  2. #47
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    Interesting little project. Some crits:

    - The hair on the tail of the squirrel could be more uniformly spread out towards the tip

    - Leaves on the tree could have more random but nice curvature. Right now they just have too duplicated look on them, and they're sticking out straight, boringly

  3. #48
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    Thanks for feedback as always. I agree on both points. I'm not completely happy with the tail how it is at the moment so I was thinking of starting it again from scratch in respects to the fibermesh work.
    I believe I may have figured out a better way to do it now as I've learnt more about the fibermesh pipeline during this project.

    As for the leaves, I want to finishing placing them all first and then go in and bend them after I'm pleased with the placement, because at the moment I am working on some ivy that is wrapped around the tree branch which also has
    some leaves on it and I thought it might be best to get that chunk of work over with in one go, as it's quite time consuming and a bit fiddly.
    "Better smeg, than dead..."

  4. #49
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    Calling this fella done now. It was a lot of fun making him.

    "Better smeg, than dead..."

  5. #50
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    "Better smeg, than dead..."

  6. #51
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    Polypainted and rendered in ZBrush, finishing touches done in Photoshop.

    "Better smeg, than dead..."

  7. #52
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    Here is a back view of my sculpt of Link.
    "Better smeg, than dead..."

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