ZBrushCentral

Tibi Neag Artwork

Hi guys,

I wanted to start this thread to keep all of my future stuff here.

Along with that I also want to post my first likeness study in this thread.

It is a personal project done following the Frank Tzeng Likeness Tutorial. Likeness based on Jean Reno during his work on “Léon: The Professional” - http://www.imdb.com/title/tt0110413/

Work done using Zbrush, 3D Studio Max, Keyshot, Photoshop and Marmoset Toolbag. Had fun doing it and I’m really proud of the way it turned out.

Here are a few renders:

Tibi_Neag_Jean_Reno_Keyshot0.jpg

Tibi_Neag_Jean_Reno_Keyshot1.jpg

Tibi_Neag_Jean_Reno_Keyshot2.jpg

Tibi_Neag_Jean_Reno_Zbrush_Final.jpg

Tibi_Neag_Jean_Reno_Zbrush.jpg

Attachments

Tibi_Neag_Jean_Reno_Keyshot0.jpg

Tibi_Neag_Jean_Reno_Keyshot1.jpg

Tibi_Neag_Jean_Reno_Keyshot2.jpg

Tibi_Neag_Jean_Reno_Zbrush_Final.jpg

Tibi_Neag_Jean_Reno_Zbrush.jpg

This is a piece made after a Steve Lord Female Face Likeness Sculpting tutorial. Generic woman.

Zbrush only, started from a sphere.

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Attachments

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looking nice.love the hair.:wink:

Hi Diablo,

Thanks!

very nice

Thank you, Jhon!

Hi guys,

I started a new personal project that I wanted to share with the Zbrush community. It is based on the awesome concept “Sci-Fi Angel” made by Sungryun Park that you can see here: https://www.artstation.com/artwork/sci-fi-angel-_-study

My intention is to finish it as a real-time AAA game character, wings and all. I’m currently at the sculpting phase, here are a few BPR renders.

Thanks for taking a look!

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Attachments

4.jpg

Good looking work. Nice clean sculpting. The Sci-Fi Angel is coming out very nicely.

Very clean sculpt… :+1:

Thank you for the comments, guys. I appreciate it.

Work in progress, personal project started in August, based on this gorgeous piece by Yuriy Mazurkin: https://www.artstation.com/artwork/creature-6008d6ad-8e2d-4a91-9820-ecb3530a69d4

Attachments

Commissioned work. The following 2 characters were done for a client that is currently working on a mobile FPS.
High poly to low poly, the final models have a polycount of about 3k and a 2k diffuse only map. Yeah!

Tibi_Neag_Character_01_High_Poly.jpg

Attachments

Tibi_Neag_Character_01_High_Poly.jpg

Second commissioned model out of a contract of 9 models. Keyshot render.

Tibi_Neag_Character_01_High_Poly-.jpg

Great work on the clothing - especially the pants on the first guy with the mask! :+1:

Thanks Webhead! :slight_smile:

A few more renders with the second character.

BPR_Render.jpg

Attachments

BPR_Render.jpg

And the third character for my current client. I also recorded the process of creating him, you can see all the videos here: https://www.youtube.com/playlist?list=PLRuYzODrtwc0iut2f60C0cZg8srZn8067
Here is the 3D Model in the Marmoset Viewer: https://www.artstation.com/artwork/combine-trooper

And a few renders:

Tibi_Neag_9.jpg
High-poly model

Tibi_Neag_1.jpg

Tibi_Neag_5.jpg

Tibi_Neag_2.jpg

Tibi_Neag_3.jpg

Tibi_Neag_4.jpg

Attachments

Tibi_Neag_9.jpg

Tibi_Neag_1.jpg

Renders:

Tibi_Neag_7.jpg

Tibi_Neag_6.jpg

Tibi_Neag_8.jpg

Client work - I had the chance to create 9 low-poly, hand-painted unlit military type characters for a Mobile FPS that will be released later this year. Here are the high-poly Zbrush sculpts. I would appreciate constructive feedback. Thanks!



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18.jpg

A few more
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Attachments

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27.jpg

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