ZBrushCentral

Character Design and Modeling & Hard Surface

Ultimate Cop

Hi Guys, this is my first tutorial, You can buy it here

I will soon explain the low modelling process along with the Uvs and textures for characters for video games.

I hope you like it!

Attachments

UltimateCopt_BasicMaterial_00.jpg

UltimateCopt_2_b.jpg

UltimateCopt_2_a.jpg

Woow man this looks awesome.;):wink:

Bad ass!!

Nice work.

Nice work Oscar as I said on the youtube video.

The only criticism I have is that though most part seem like they would work, some don’t, but I don’t really care about that if the design is badass. What texturing style would you be going for?

thanks for the comments!

Such an outstanding piece of work! So much intricate detailing! Really impressive! :+1:

Thanks man!

arm

arm.jpg

really amazing

00.jpg01.jpg

video here

Test animation WIP

//youtu.be/A4TQhQNBUJU

Ultimate Cop - Low Poly + UV + Bake + IDmap

//youtu.be/AHq33F538hA

wire.jpg

wow, amazing details! :+1:

http://www.zbrushcentral.com/showthread.php?197536-Ultimate-Cop-Weapon-(High-Low-Poly-Model-Normal-Map-Textures)

00 ultimate cop bake.jpg


04 ultimate cop bake.jpg
06 ultimate cop bake.jpg

Looks definitively next-gen, amazing details.

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8$ Buy https://gumroad.com/l/DzbrX
00.jpg

http://www.zbrushcentral.com/showthread.php?197536-Ultimate-Cop-Weapon-(High-Low-Poly-Model-Normal-Map-Textures)&p=1164535#post1164535

Comes with:

Character Design and Modeling & Hard Surface

//youtu.be/g12kZzLEZHQ

Low Poly + UV Mapping + Bake + IDmap

//youtu.be/AHq33F538hA

Weapon R6 - High Poly

//youtu.be/tt-Iba_IXwU

http://http://oscarperezart.com/

01.jpg