1. #1

    Default [advice] Iced cake character

    Im trying to develop a style where characters have an abstract painted look to them. I want them to appear as if they were created from globs of paint with random colors and have a surface quality almost like a frosted cake.
    heres an example of a 2d painting with the style im trying to replicate in 3d:

    heres an example of a sculpture with a similar idea:

    Does anyone have an idea of how to approach this?
    Thanks!

  2. #2
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    I guess you have to sculpt all the paint layers, polish it, then paint. Make the first painting black and white, and try to sculpt it.

  3. #3
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    That's beautiful!

  4. #4

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    Heres my first attempt

    Its not exactly what im looking for but I think its a good start

  5. #5

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    second attempt using flatten with a square alpha:

    I think im making some progress

  6. #6

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    it looks strangely fantastic. I really love the colours used. Keep going.

  7. #7
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    Hey imagee,

    I had so much fun in trying to achieve the effect, that I wrote a very little tut :
    http://www.zbrushcentral.com/showthr...=1#post1155623

  8. #8
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    Video

    Thanks Knacki! Your result looks very cool. I like the way the bigger patches of paint look. Im going to give that a try next, and thanks for the write up. heres my latest attempt (background painting is not my work)
    https://vimeo.com/140614062

  9. #9

  10. #10

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    Took me a while but I came up with a script that can randomize the brush color as I paint:

    [VarDef,R,60]
    [VarDef,G,60]
    [VarDef,B,60]
    [VarDef,randomness,10]
    [VarDef,enabled,0]
    [VarDef,action,0]
    [VarDef,window,0]


    //**********INTERFACE********************

    //define the sub-palette
    [ISubPalette,"ZPlugin:Random Color"]


    //enables the plugin
    [ISwitch,"ZPlugin:Random Color:Enable", 0, "Enable randomization",[VarSet,enabled,1],[VarSet,enabled,0],1,0]


    //sets the base color
    [IButton,"ZPlugin:Random Color:Set Color","Sets the color to randomize from",
    [VarSet,R,[IGet,Color:R]]
    [VarSet,G,[IGet,Color:G]]
    [VarSet,B,[IGet,Color:B]]
    ,,0]


    //create slider
    [ISlider,"ZPlugin:Random Color:Randomness",0,1,0,100,"Set the amount of randomness",
    [VarSet,randomness,[IGet,"ZPlugin:Random Color:Randomness"]]

    ,,1]


    [Sleep, 0.001,
    //[note, action]
    //[note, window]
    [If, enabled == 1,
    [If,window == 1004,
    [IColorSet,R - RAND(randomness) + RAND(randomness),G - RAND(randomness) + RAND(randomness),B - RAND(randomness + RAND(randomness))]
    [SleepAgain]
    ,[SleepAgain]]
    ,[SleepAgain]]
    , 8, action, window]




    [IEnable,"ZPlugin:Random Color:Enable"]

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