ZBrushCentral

Head Studies

Hi my name is Arun Nagar, i am a freelance character artist.
Recently i was thinking to do some study on head specially for NEXT-GEN GAMES.

I have been working on a fanart of glenn from walking dead since a while now, i haven’t posted update on it, so here it is…
Its already 90% done, but comment and crits are most welcome!
Whats left in glenn is hair alpha

Also i am doing some more head study, here it is, right now only 2 hours of work on it, i will be posting more and more update on to share my knowledge about head and wish get some crits as well to improve my art…

Thanks and have a great day!

Attachments

Glenn_Texture-Update_01.jpg

Glenn_Zbrush_Update.jpg

LS_02_a.jpg

more update on ronaldo… hope you like and suggest something to improve…

Main Ref ->

and update 2+2+2 hours of work on it, expecting around 25 hours total for highpoly head, lets see.

Thanks for watching.

more update on ronaldo, i added some asymmetrical details, will add skin details and hairs later, suggestions are most welcome!
(12 hours of work till now on ronaldo)

Thanks!

More update,

Suggestions are most welcome, thanks!

Hi

here is more update on ronaldo’s hair, feedback are most welcome. right now 24 hours of work, still i need to add mouth parts and facial hairs… more updates are coming…

Ronaldo_05.jpg

Thanks!

I love Glen in grey scale it’s awesome!!

Keep on going!

Eric F. Güell

great job on the groom. Looking forward to a tutorial on the groom process when you are done :slight_smile:

Thanks KenkuBCN! and

JOhnchen - I would love to share about the hairs, i just need to finish it. Thanks.

More update on head study! 28 hours of work on this head. Suggestions are most welcome, Thanks

great likeness study!
he is spot on!
any tips to create a likeness?

Thanks Fynn! About likeness first we should observe reference as much as we can, than alot of patience and work. It wont look good first few hours, but keep pushing mesh and always have rest when working and take feedback from others. hope it will help.

Hi Here is new work that i have started, its called “Tree Dragon”.
Original concept was done Filip Burburan.

In the Tree Dragon Sculpt i want to do most details manually, first its fun to do and second when we do most of the time it comes as better looking piece.
From Start to finish, i mostly used Standard Brush, Clay Tube, Move, Dem_standard, Inflate, nothing fency.
and at blocking phase alot of use of SnakeHook and Dynamesh.

Also i have recorded it when i was doing it, so here is the first part of it, i will share more parts as i have them prepared.
Part -1

<iframe width=“854” height=“480” src=“https://www.youtube.com/embed/1WxWzskoc4Y?list=PLm1B-6p75zj9yX1sg4BlsmI3WYNBwPUBM” frameborder=“0” allowfullscreen=""></iframe>

Hope you like, please let me know your thought on it. Thanks!

Hi here is two more parts of Sculpting, hope you like …
Part - 2

<iframe width=“854” height=“480” src=“https://www.youtube.com/embed/XZ6MIqUOi-I?list=PLm1B-6p75zj9yX1sg4BlsmI3WYNBwPUBM” frameborder=“0” allowfullscreen=""></iframe>

And Part -3

<iframe width=“854” height=“480” src=“https://www.youtube.com/embed/FliIc92SKek?list=PLm1B-6p75zj9yX1sg4BlsmI3WYNBwPUBM” frameborder=“0” allowfullscreen=""></iframe>

I guess i will 3-4 more video of Sculpting soon, In the mean time, i will be working on Texturing, i will post WIPs of it. till than have a great weekend all.
Thanks!

Thank you for those videos. They are a joy to watch.

To go so deep into details, you must really love what you do!

Thanks for sharing.

Thank you very much Erik for the kind words!!!

and here are 2 more videos for tertiary details on head and hairs, hope you guys like them as well.

Tree Dragon_03 - Copy.jpg

PART -4 (Head details)
<iframe width=“854” height=“480” src=“https://www.youtube.com/embed/FkgvM1tGyl4?list=PLm1B-6p75zj9yX1sg4BlsmI3WYNBwPUBM” frameborder=“0” allowfullscreen=""></iframe>

PART -5 (Horn Details)
<iframe width=“854” height=“480” src=“https://www.youtube.com/embed/NDdD-_Ft-j0?list=PLm1B-6p75zj9yX1sg4BlsmI3WYNBwPUBM” frameborder=“0” allowfullscreen></iframe>

Thanks!

And here are rest of videos for the Sculpting part, hope you like…

Part - 6 (Tertiary Details Neck and Skin)

<iframe width=“854” height=“480” src=“https://www.youtube.com/embed/voPgmCb-Nac?list=PLm1B-6p75zj9yX1sg4BlsmI3WYNBwPUBM” frameborder=“0” allowfullscreen=""></iframe>

Part - 7 (Roots)

<iframe width=“854” height=“480” src=“https://www.youtube.com/embed/o_nvF_JSPKQ?list=PLm1B-6p75zj9yX1sg4BlsmI3WYNBwPUBM” frameborder=“0” allowfullscreen=""></iframe>

Thanks!

Hi here i am starting with texture, first doing polypaint for the base, later i will detail the texture in PS/SPainter…


Comments and Critiques are most welcome!
Thanks!

Hi I am back on head sculpting practice again, I started Doctor Strange fanart, here is the head sculpt i did, hope you like and share your thoughts on it…

Doctor Strange Profile.jpg

And 3 Zbrush recording movies for this sculpt ->

<iframe width=“854” height=“480” src=“https://www.youtube.com/embed/RTh7gZU_5Yg?list=PLm1B-6p75zj_Y9loGnKdRqA9ss7KMhdv5” frameborder=“0” allowfullscreen=""></iframe>

Thanks!

Great likeness and video. I am always impressed with people who manage to recreate likenesses. Good work. Keep it up.

Thank you Harry, glad you like it!

More work…
WIP Wong from Doctor Strange I thought Wong’s head is going to be challenging and interesting to sculpt, due to fat on the face and and all those acne marks, so here is first update on it. Right now i am at proportion and Volume blocking stage, so your suggestion are most welcome on it…Thanks!

I like the effort. Great job overall! But I would recommend killing the symmetry. Don’t you see how asymmetrical the lips of the Chinese man are?