Hello !
It's my first post here.Finally gathered courage to register and post my work.
So i've been using Zbrush from year and half now and i'll show you some of my progress.
I hope you'll like my work, feel free to comment. Cheers ! )
Hello !
It's my first post here.Finally gathered courage to register and post my work.
So i've been using Zbrush from year and half now and i'll show you some of my progress.
I hope you'll like my work, feel free to comment. Cheers ! )
I like the dark twist your work have
However, you cannot add copyright to a fan art. You cannot copyright venom, pikachu, ninja turtle or any of those that you decided to recreate. That isn't right! I strongly suggest you remove that copyright idea from your images. Unless you create something that is your own you just can't do that!
Other than that these are ok. I do like the compositions, however, I feel that the details were added too early. Forms are very important, and details shouldn't be added until the silhouette is perfect. Keep going at it, you are on the right track.
Jeannot Landry
See, that's one thing i didn't think of. Thank you so much for pointing this out.I think more like it's copyright of my artwork, everybody knows these are not my characters.Anyway... These are my early works i'll make sure i'll upload more and newer. Cheers !
Really good stuff, keep it up direct in my favorite
Thank you, sir ! More to come !
These are modeled as you can guess in Zbrush. The interesting (well for me ) thing is the polypainting the face masks.
I exported them from Zbrush and painted them in Photoshop and Corel Painter, the results were amazing.
Not my best works, but definitely lot interesting. Cheers !
These two are like turning point for me, deciding to go fully on hard surface modeling. Done in Zbrush and rendered in Keyshot.
Hope you'll like them ! Cheers !
Good to see you on here man. Great work
Thank you, Leo ! Exploring new horizons !
More to come !
Cheers ! )
These are made with hard surface modeling techniques with little of bit of kitbashing.
Also rendered in Keyshot, composed in Photoshop. Tell me what you think? Cheers ! )
Aaand we go further with hard surface modeling in Zbrush.
I can't believe i actually start this hand with no serious intent to finish it.
But the heart wants what the heart wants.
Rendered in Keyshot, i believe it took me about 10 hours of work only with the palm and the wrist.
I made 1 finger and multiplied it. To summarized it it's about 15-20 hours of work.
Hope you guys'll like it. Cheers !