ZBrushCentral

Alice in Wonderland

Hello people, my name is Raphael Hatencia. I’m living in Brazil and I work as art director, illustrator and 2D/3D animator in advertising agencies. Currently freelancing.

I’ve earned a course for free through a draw that Felipe Castanhari (Nostalgia Channel) advertised to study at Melies Film and Animation School. I choose ZBrush as I really wanted to get better and learn more on 3D, anatomy and character creation.

Here is the sculpt on Sketchfab: https://sketchfab.com/models/e9b4afdc3eae4c50b4c0df5f2adff1d1

For the final work in the course I decided to make Alice in Wonderland based on the concept by Akcho (see below). His concept really inspired me, I was searching for something Disney related and something that is challenging to me, but also reachable for a first time sculpt. I decided to do her, but not realistic, more like an action figure.

Concept Reference used, by Akcho:

Here is a Grey Turntable:

The hardest part in my opinion was the hair. I did it 4 times, it was soo hard because it is soo detailed, curvy and dynamic. That part really made me sad because the hair was getting blooby, strange and not good at all. Then I gathered a lot of action figures from the wall and used then as reference which helped me A LOT.

Many render passes was used in the final comp, most of them masked to affect just some area of the render:

My next sculpt will be a character from a Blizzard’s game (try to guess it) =D I have this project to make nice, beautiful girl characters from games and animations that inspires me.

I know that i need to study A LOT more and learn more about anatomy, hands, polygon flow in the face and many other things, but I’ll do my best always. :smiley:

I really appreciate if you have any question, suggestion, critics or comments to send me an email: <u>jobs@raphaelhatencia.com.br</u>or you can find me at: http://raphaelhatencia.com.br andhttps://www.facebook.com/raphaelhatencia

Attachments

reference.jpg