1. #16
    Member Follow User Gallery
    Join Date
    Aug 2014
    Location
    Brazil
    Posts
    36

    Default

    This is amazing, great job!!! ZBC Top row!!!
    Fábio Di Castro
    fcas.artstation.com
    E-mail
    www.facebook.com/DiCastroArt

    The greatness of art is not to find what is common but what is unique.
    Isaac Bashevis Singer

  2. #17
    Senior Member Follow User Gallery
    Join Date
    Feb 2015
    Posts
    428

    Default

    this is amazing

  3. #18
    Senior Member Follow User Gallery
    Join Date
    Oct 2002
    Location
    Peoria
    Posts
    128

    Default

    Amazing top row stuff.

    Would you recommend using Unreal Engine for the purposes of a rendering?

    Any advantages or disadvantages it might offer? I'm liking the global illumination that Keyshot offers but I really want to render scenes with volumetric light.

    Any resouurces you could recommend for using Unreal for rendering?

    Thanks.
    Regarding Digital Art.

    "So let me get this straight. I no longer need to watch paint dry, no more toxic chemicals or ruined clothing by a rogue globule of Alizarin Crimson? No longer will be punished for experimentation by ruining my work? I can take forms and colors and patterns and rearrange them at will upon my canvas. Easily upload and have my work seen by a vast global audience? BASICALLY, I can take what ever I can imagine and make it manifest?"

    "Yes, but you'll be shunned by the "Artistic World"

    "Cool, Where do I sign?"

    MY LAZY EYE

    User Gallery
    http://www.zbrushcentral.com/zbc/zb_...mbs.php?u=3053

  4. #19
    Senior Member Follow User Gallery
    Join Date
    Jul 2013
    Posts
    195

    Default

    Damn this looks good, for me this is Top Row material!!!

  5. #20
    Member Follow User Gallery
    Join Date
    Dec 2010
    Location
    Guildford,UK
    Posts
    82

    Default

    Thanks guys
    I just got some more stuff , close up, check out
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Unreal_Screen01.jpg 
Views:	766 
Size:	477.3 KB 
ID:	477467  

  6. #21
    Member Follow User Gallery
    Join Date
    Dec 2010
    Location
    Guildford,UK
    Posts
    82

    Default

    First thanks
    For me Unreal is just so good for shading and post effect and it has its weak, like the some really high quality lighting still needed, I wouldn't compare this to Keyshot, because Keyshot is not really realtime rendering,the lighting is so much higher quality than Unreal

  7. #22

    Default

    The skin details are just blowing me away. How much of the skin detail is sculpted vs textured? Since this is based off a rather famous character I assume you were able to get some very high res photos to project a lot of the tiny details from

  8. #23
    Member Follow User Gallery
    Join Date
    Dec 2010
    Location
    Guildford,UK
    Posts
    82

    Default

    PolyHertz
    I got multiple layers of detail maps, so my base sculpt not that high actually

  9. #24
    New Member Follow User Gallery
    Join Date
    Jul 2015
    Location
    china
    Posts
    24

    Default

    amazing!~ great work!~ I like it very much!~ top raw!~

  10. #25
    Senior Member Follow User Gallery
    Join Date
    Aug 2010
    Posts
    1,158

    Default

    Cool!
    Your skinshader looks serious.
    On your first zBrush screenshot, one can see a lot of fiber subtools.
    Even fine skin hair is seen there, which obviously didn't make it into realtime...not now
    Were fibermesh just used for first impression, or did you use it for further steps into realtime?

    Thanks for shairing!

  11. #26

    Default

    Thanks for the response!

    Is there any chance we could get a higher resolution pic of the skin graph? It's too low resolution atm to make much out.
    Also, can we see some pics of the detail maps you're using (watermarks and such are fine, just want to get a clear idea about the whole process) ?

    Sorry for being greedy
    Have you done any tutorials before (paid or not)? Everything you make is just so outstanding.

  12. #27

    Default

    Very impressive ! Still she looks a bit older than in the serie, maybe because of the skin details ? Maybe the lighting ? I don't know for sure. Also the skin look too wet... other than that it's really close to perfection

  13. #28
    Senior Member Follow User Gallery
    Join Date
    Mar 2011
    Posts
    169

    Default

    Hello Baolong,
    Your piece inspires me so much in improving my skills to one day make a character with the same fidelity and level of detail as this one you have just made.
    Anyway, amazing work. Just a curiosity, how long did it take you to work on her?
    Regards,
    Gabriel Fronza

  14. #29
    New Member Follow User Gallery
    Join Date
    Nov 2014
    Posts
    19

    Default

    Stunning! Are you using 8k texture for the skin? It doesnt look like 4k at all. I wish you could tell more about your skin and eye shaders.

  15. #30
    Senior Member Follow User Gallery
    Join Date
    Dec 2006
    Location
    Australia
    Posts
    1,018

    Default

    nice work mate

Page 2 of 4 FirstFirst 1234 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •