Hi guys,I decided to make the quick tutorial or maybe I can call it Making-Of
So I'm gonna explain the Texturing processes in Zbrush and I hope that be useful for you guys
1. at the beginning for making the clothes I prefer to use Marvelous designer
so I made the base model of clothes in MD and when I finished the model
I converted the whole model to quad which is really useful, you can find it
in 3D Geometry menu and then quadrangulate
here is the pattern that I made for this character
2. I imported the model to 3ds max and I added the shell modifier to the parts of the model that I wanted, ( if you're using maya, then you can use extrude instead of shell )
also I deleted the back polygons and just keep the little extra poly like the image
cause I would like to keep the model with less poly
3.I did the very quick unwrap to the whole model, then I packed some part that I wanted to be together.
because I wanted to make the leather texture in Zbrush I exported the 8K image from 3ds max,
so after texturing process I had very clean high resolution map that I could Import it as alpha map in Zbrush
4. Here is the example of alpha map that I created ( some part made in Mari, some part in Photoshop )
5. In Zbrush I imported the texture that I made as alpha and used the mask by alpha,
then I made the new layer to control the amount of inflate effect,
so at that moment I just needed to use inflate effect
6. The most of parts made with this method,
for the part of sleeve that made by knitted I used the surface and noise inside the Zbrush
and I imported the Tileable texture inside the noise maker window