1. #1
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    Video Comfort zone walls are down! Come on in and crit me! :)

    Ok, so, like every artist out there I only ever want to show work that I am proud of, and I know that I will never learn if I don't get feedback on the "Warts n all" stuff.

    I have only really just got back to sculpting (and digital art in general) after a few years of not doing much at all, so I need to accept that I am not the CGI artist I wanted to be, and have some serious catching up to do.

    Time to swallow my pride and hold myself open to advice and CCs.

    So today I have decided to upload the very next thing I created and this is the result.

    It's still a WIP and I only got about 2 hours on it (I am slow I know), but feel free to offer constructive criticisms.

    The goal in this session was to practice putting a head on a torso and give me a base mesh for a future project.

    So here is the image:


    And here is video showing the process.


  2. #2
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    Default Upper torso base mesh part 2

    So here is the upper torso base mesh Part 2.

    By the way, I'm sorry if this is boring for people used to the spectacular on this forum.
    As I said before I just want to improve so I am posting 'warts n all' and feedback is very welcome.

    40 mins of work condensed to about 4 mins.
    This time it was screen capture so no fancy turning of the model, but you can see more of the tools I use.



    For this session I was using an anatomy reference book and the L'Ecorché app from Scott Eaton and Michael Defeo (love this app!!) to try and bring the anatomy, mostly of the torso back into line just concentrating on the forms and less on the details.



    Some more work to do, especially on the head, but it's getting there. Should be a nice base mesh for bust maquettes when done.

    Links:

    DK Anatomy for the Artist
    http://www.amazon.co.uk/Anatomy-Arti.../dp/0751334413

    L'Ecorché app IOS
    https://itunes.apple.com/gb/app/leco...515026024?mt=8

    L'Ecorché app Android
    https://play.google.com/store/apps/d...orche&hl=en_GB

  3. #3
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    Default Upper torso base mesh part 3 - With video and FREE model

    Here I finalised some of the forms and added some broad details to the face.
    Not too many as this was meant to be a base mesh not a final sculpt.

    I have had so much fun making this, that I thought I would give it away for free!

    Click in the link below and you are welcome us this model for whatever you like, commercial or anything.
    You don't even need to give me credit, just enjoy it.

    I have included a CC license with credit exclusion to make that formal.

    EDIT: As I said at the start of this thread, I am hoping to get some constructive criticism to help me improve, so please feel free to give feedback.

    Link: ZBrush Upper Torso Base Mesh

    Video below, Enjoy!

    Mark






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  4. #4
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    Video Timed 2 hour sculpt - From Basemesh

    Using the the upper torso base mesh I created in my previous posts, I set a timer for 2 hours and sculpted away.

    It's amazing what you can achieve when you pressure yourself a bit.

    Creative crits and suggestions welcome!


    Thanks


    Mark



  5. #5
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    Default

    Looks good. More details in the hair, beard, sharper skin folds/wrinkles needed.. but you knew that! For a simple maquette, it's perfect. I like it.

  6. #6
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    Default

    @Limon8
    Thank you for the feedback. Indeed all of those are among the areas I need to improve on.
    I appreciate your comments.

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