1. #1

    Default The Art of Salim Ljabli

    Hi everyone,


    It has been a year or two since i've posted anything, it has been quite a busy years .

    Here is what i've been working for quite some time now during my spare time .
    It's an imaginary person, the challenge was to sculpt a portrait based on no actual person and try to make it look as realistic as possible . it was very challenging .
    I've used Zbrush + 3ds max for modeling ; Mari + photoshop for texturing ; Vray for rendering ; and ornatrix for the hair work .
    also used knald for some extra maps .
    Some Credit goes to :
    TexturingXYZ : for the awesome micro-geometry map
    Maxime Roz : for the awesome HDRI
    and to all my great friends for their valuable feedback , much appreciated .



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  2. #2

    Default Zbrush sculpt

    Here are some zbrush shots :


  3. #3
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    Beautiful work. The detail is perfect. Currently I see many artists using the TexturingXYZ maps. I would love to test.

  4. #4

    Default

    Amazing work Salim !

  5. #5

    Default

    Hello !


    @ Isunoj : Thank you ! well i've used only the microgeometry mp " which is like a noise map but with more dept to it " the Zbrush file shows all the sculpted details. it's 90% hand made , 10% is using some maps as template to sculpt on top of them and make the details looks better and have more dept .

    @ vickgaza : Thanks bro ! glad you like it .


    -----------------

    Here is a close up with the micro geometry and all the hand made details .


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    Thanks for the explanation guy

  7. #7

    Default

    Excellent work. Is this a likeness of Jordon Rudess? It certainly looks like him. Fascinating, crazy detail!

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    nice work here
    keep it up !

  9. #9
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    Looks awesome man, Specially the skin! Congrats.
    Contract Character/3D Artist
    Website - www.artstation.com/arun-nagar
    Facebook Page - https://www.facebook.com/TheArtOfArunNagar

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    Default awesomness

    This is some really awesome stuff man.

  11. #11
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    Default micromap contribution?

    For the micro maps I know its in the shading network. Is this contributing to displacement within the program?

  12. #12

    Default

    Hello !

    @ Isunoj : you're welcome man !

    @ regmonroe : thank you ! but i had no idea who's that man you're talking about hehe , and it's not first time someone tell me he looks like someone he knows which is good for an imaginary person .

    @ Sho3d : thanks man ! you've got some nice work as well .

    @ arun nagar : thanks buddy ! it took me months to get it there hehehe .

    @ ryanreid : Thank you , glad you like it . due to max limitation i had to use the micro geometry in bump in the shading part only and to be honest and since it's on a macro scale it really doesn't matter if it's in displacement or not unless you want to do macro render or extreme close up on the skin then i recommend to make it contribute to the displacement which is easy and doable in maya .

    an old shot i did before tweaking the hair and do final skin pass .

  13. #13
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    Nice work man.
    Francis-Xavier Martins
    Freelance Cg Artist
    Folio
    ZSketchbook ArtStation Facebook

  14. #14

    Thumbs up

    Looks nice

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    That makes a lot of sense. Thanks a tone

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