Hey Guys,
I have spent the last couple of days trying to figure an “updated” workflow to go from Zbrush 4R7 P3 to Marmoset 2.08. Here’s what I came up with for anyone that’s interested. The following information has been consolidated from all over the place from my research so I cannot claim credit. Here we go:
Creating UVs in Zbrush.
- Open high rez model.
- Zplugin > UV Master.
- Work on Clone.
- Unwrap.
- Copy UVs.
- Switch to high rez model.
- Paste UVs on lowest Subdivision Level.
- Go to the highest subdivision level.
Exporting Multiple Maps from Zbrush: (Normal & Texture from Polypaint)
Multimap Export Settings:
Check the following:
Normal
Sub Tools (if you have them and want them to be included)
Merge Maps
Flip V
Tangent/Adaptive/SNormals
3D Printer Exporter (I know we’re going to Marmoset, it just works best this way)
3D Printer Exporter Settings:
Update Size Ratios
OBJ
Move to Origin
For all Tools
Original Size
Binary
Export OBJ
Marmoset Settings:
Create and assign a new material.
Under the Albedo Tab > Choose Vertex Color (your polypaint appears!) Make sure sRGB is checked as well.
Under the Surface Tab > Choose Normals. Make sure that Scale and Bias is checked.
I have tried this process from beginning to end a few times and it works great! I hope this helps someone in need. Have a great weekend guys!