1. #1

    Default Napoleon Flintlock Pistol

    Hi Guys.. here is the completed version of the pistol i was working on a while back .. in order to show my appreciation to the CG community, i have included a breakdown and source files for my project on gumroad for free. I will be adding the zbrush sculpt for $1 if anyone is interested. Thanks for viewing and enjoy

    https://gumroad.com/stanleywong
    https://stanleywong.artstation.com/






  2. #2

  3. #3

  4. #4

    Default

    I really like the materials!

  5. #5
    Member Follow User Gallery
    Join Date
    Mar 2008
    Location
    Seoul, Korea
    Age
    34
    Posts
    89

    Default Awesome!!

    THanks for the processs you sharing.
    if you don't mine could you answer where you usually get curvature map?

    I always bake curvature map in Substance Designer.
    I only use SD for baking curvature map..so I want to know another way to get it,,

  6. #6

    Default

    Hi Papagersi,

    Big fan of your work ~ ! Really love the stuff you do.

    Regarding the curvature map, you can generate it from xNormals as well. The results are not bad =D
    Hope that helps

    Cheers Mate ~ !

  7. #7
    New Member Follow User Gallery
    Join Date
    Mar 2015
    Location
    Beijing China
    Posts
    8

    Default

    Really awesome details and matierials,very like it.

  8. #8
    Member Follow User Gallery
    Join Date
    Apr 2010
    Location
    Madrid, Spain
    Age
    60
    Posts
    49

    Default Congratulations

    Congratulations on your work and your tutorial. It has been a pleasure to examine it closely from Gumroad.

  9. #9
    Senior Member Follow User Gallery
    Join Date
    May 2001
    Location
    Phoenix, AZ
    Posts
    1,476

    Default

    That's overall beautiful.
    http://dragondragon.deviantart.com/
    "The belief that there is only one truth, and that oneself is in possession of it, is the root of all evil in the world".
    Max Born, Born 1882, German physicist and mathematician- Instrumental in the development of Quantum Mechanics.

  10. #10
    Senior Member Follow User Gallery
    Join Date
    Sep 2011
    Posts
    176

    Default

    Excellent work here, and thanks for the generosity of sharing your scene with us.

    Would you please elaborate a bit on your process for projecting your detail alphas as masks onto your mesh?

    I can think of several different ways to get an alpha into a mask, but you achieved very clean results and I would be grateful to learn the steps you took for this process. Thank you!

  11. #11

    Default

    @cdizzle

    Thanks ~! Glad you like it.


    Well my process for the projection is really simple. All you need to make sure is that you have enough geom density to support the projection. Sometimes you can try sharpening the mask in ZBrush after projecting but i usually prefer a little blurness to the edges. I generally use the deformation/extrude or transpose to pull the details out. All masks are manually drawn in photoshop. In some situation where the details are not good enough, i will clean up the mask by manually drawing over the screwed up areas. In summary just make sure you have enough geom and your mask will be clean.

    All the best to you future projects and i hope i answered your questions. Cheers Mate ~!

  12. #12
    Senior Member Follow User Gallery
    Join Date
    Sep 2011
    Posts
    176

    Default

    Thank you very much for the reply and well wishes. Looking forward to seeing more great work from you in the future. Cheers!

  13. #13
    Senior Member Follow User Gallery
    Join Date
    Aug 2002
    Location
    The Wicked Tip of West Texas
    Age
    41
    Posts
    3,799

    Default

    Super awesome breakdown! Thanks for sharing!
    ~MAH~

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •