1. #1

    Default 3d portrait

    Hello,

    this is my new work, a 3d portrait I made to learn more about skin texturing and realistic rendering. The model was sculpted in Zbrush and then rendered in Keyshot. The final adjustments were made in Photoshop.
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  2. #2
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    Default

    Awesome work dude. Can you explain your texturing & rendering process? I am struggling to get such realistic look in my models.

  3. #3

    Default

    Hey, I'm really sorry for the late answer, but haven't been here for a while, so I didn't see your answer. Thanks for the compliment, really appreciate it For this model, I used some pictures high res pictures from 3d.sk. It was pretty simple, just using the spotlight plugin and projectingskin textures, than I extract skin details from the texture to make it more believebale during the render. The render was done in Keyshot, if I remember correctly, I used one interior HDRI map from Keyshot for the lighting, and for the material I used the human skin material from Keyshot, just tweaked it a little bit till I was satisfied. For the eyes, I used a material that I created inside Zbrush. For the post process, I used Photoshop.

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