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    Default Lady in the wind

    I learnt a great deal of human anatomy in motion with this piece. The shoulder area and the legs are specially challenging. I added in poly hair to create a more feminine and romantic mood. The texture of the hair card are baked from fibremesh in Zbrush. I will post more images of this work and I hope you like it.


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    This is really brilliant work, so dynamic. Her anatomy for this pose is spot on, such beautiful forms.
    Thanks for the follow up on her hair break down, I was wondering how you achieved it.

    Powerful stuff Jeanise, as are all of your works

    Cheers & have a fantastic day :]

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    Thank you very much for your breakdown.
    Your work is excellent and do not deserve to be uncommented!

    Congratulations.

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    I got some feedback from my lead Dan Crossland so I updated it. I tried to reduced the gradient band ( CS5) but this is as best as I can get it, I wonder how do you guys deal with this problem. I followed the steps here
    I also make the dust effect a bit more subtle so it is less distracting. Hope they look better now.

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    Very nice work!

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    This is awesome, congrats for the top row.

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    looking really nice, i like the body gesture

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    Really like it, solid work. How did you make the hair curve/spiral like this? Thanks.

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    thanks a lot guys
    > portgas: I masked out the area and used move/rotate/ scale tool to twist it. nothing fancy really

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    Beautiful capture of the human form in all it's dynamic glory! lovely anatomy!

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    Interesting approach to creating the hair on a plane using Fibermesh... how did you manage to get the hair to stay on the plane... this is an often very difficult part for me when I am creating hair for games... phenomenal work

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    Great anatomy and pose!
    TAREQ MIRZA
    www.tareqmirza.com


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    Excellent work!

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