I learnt a great deal of human anatomy in motion with this piece. The shoulder area and the legs are specially challenging. I added in poly hair to create a more feminine and romantic mood. The texture of the hair card are baked from fibremesh in Zbrush. I will post more images of this work and I hope you like it.
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This is really brilliant work, so dynamic. Her anatomy for this pose is spot on, such beautiful forms.
Thanks for the follow up on her hair break down, I was wondering how you achieved it.
Powerful stuff Jeanise, as are all of your works
Cheers & have a fantastic day :]
Thank you very much for your breakdown.
Your work is excellent and do not deserve to be uncommented!
Congratulations.
I got some feedback from my lead Dan Crossland so I updated it. I tried to reduced the gradient band ( CS5) but this is as best as I can get it, I wonder how do you guys deal with this problem. I followed the steps here
I also make the dust effect a bit more subtle so it is less distracting. Hope they look better now.
Very nice work!
This is awesome, congrats for the top row.
looking really nice, i like the body gesture
Really like it, solid work. How did you make the hair curve/spiral like this? Thanks.
Very Beautiful!
thanks a lot guys:)
> portgas: I masked out the area and used move/rotate/ scale tool to twist it. nothing fancy really
Beautiful capture of the human form in all it’s dynamic glory! lovely anatomy!
Interesting approach to creating the hair on a plane using Fibermesh… how did you manage to get the hair to stay on the plane… this is an often very difficult part for me when I am creating hair for games… phenomenal work
Great anatomy and pose!
Excellent work!
nice work. do you do commissions?
Fantastic work … and thank you very much for the hint with baking fibermesh.
Awesome work !
Hey could you elaborate on the baking process . im a bit new to this fibermesh baking
perfect hair . great job