Hi Guys. Follow my last work: a realtime character based on Juhan Na's concept art, produced during a Workshop I taught in Melies animation School, in São Paulo, Brazil. I hope you guys like that. Captured directly from Marmoset toolbag. More images and zbrush screens soon!!!
Thanks guys =). Ahmadsoltani, I used the exactly same workflow that I did in previous work, wonder mechanica. see the thread below. Any doubt, let me know
Here a few of my workflow, and my way to make stitches in highpoly mesh, and eyebrows for a "game character" ... I hope this is useful! and Takai, I use UvLayout for cards UV's, its easy to align the uv's, Just clicking in "R" =)