1. #1

    Default Realtime Character - based Juhan Na's Concept Art

    Hi Guys. Follow my last work: a realtime character based on Juhan Na's concept art, produced during a Workshop I taught in Melies animation School, in São Paulo, Brazil. I hope you guys like that. Captured directly from Marmoset toolbag. More images and zbrush screens soon!!!


  2. #2
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    wow amazing work can u give us some tip about the hair?
    it looks great

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    Default Sweet

    Nicely Done!
    Aiman3d.com - Portfolio - https://www.facebook.com/Aiman3D/
    3dsmiths.com - Business - Digital Sculpture and 3d printing service
    Fungisaurs.com - IP - Dinosaur-Mushroom hybrids toys/game/animation

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    Thanks guys =). Ahmadsoltani, I used the exactly same workflow that I did in previous work, wonder mechanica. see the thread below. Any doubt, let me know

    http://www.zbrushcentral.com/showthr...Lady-Mechanika

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    tnx man it was helpful

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    Very, very cool! A little nuance. Bolt to be on the other side of bow.

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    Awesome

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    Prefect. good job

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    She looks very good! Great result!

    When you are doing the UVs for the hair cards, what software do you prefer to use?

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    Wow, she rocks!!!

  12. #12

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    Here a few of my workflow, and my way to make stitches in highpoly mesh, and eyebrows for a "game character" ... I hope this is useful! and Takai, I use UvLayout for cards UV's, its easy to align the uv's, Just clicking in "R" =)


  13. #13

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    Thanks for the mini tutorial, much appreciated.

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    wow, looks great man. Really like her face, gives so much personality to the character O.O

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    Looking great ! I'm interested in you general workflow for hair since it came out very nicely.

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