1. #1
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    Default Gammaun's art diary

    Hello everyone! I am 3d artist from Ukraine, Kiev, mainly specialized in creating characters for videogames. At last i decided to post my works here and i hope it'll be a good motivation for me to work harder and harder and more...

    At first, I'm going to show you my recent works.

    "Mean Machine" Angel, Fan Art



  2. #2
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    Default The Witch

    Personal project


  3. #3
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    Default

    Nice sculpts!
    "Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep." - Scott Adams

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    Default

    Great Work
    Please visit my portfolio website www.veiledvisions.com Thank You!

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    Good, solid sculpting.
    "Whoever controls the media, the images, controls the culture." - Allen Ginsberg

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    Default

    Big thanks for good comments, guys) I'll try to work hard and do my best in the future)

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    Default Beauty.1 - 3D portrait

    Inspired by Hans Silvester's photo series " Natural Fashion" (2006-2007)
    http://www.marlboroughgallery.com/ga...ester/graphics





    https://www.artstation.com/artwork/g1LgK

  9. #9
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    Default

    I really like this Hans Sylvester inspired portrait ( I really love his photos) .

    You did a splendid job with this. The Mean Machine is well done, but not my style. The Witch I like much more as she radiates some kind of Voodoo.

    I also visited your artstation page and I love the We Are the Dwarves series also.

    Keep on Zeeing, and don't forget to share here!

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    Erik, thank you you for your kind works.
    I'll try to do my best and share new artworks a bit more often (:

  11. #11
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    Default Miller head- Metro Exodus

    Hi Guys! I decided to update a thread a bit with my art from Metro Exodus project.
    This is a portrait of Miller, one of the main characters I worked on.

    His head is scan-based model. Cleaning, sculpting, polishing, retopology and all texturing process were done by me.

    Hair model and textures were done by Brandi Parish.

    Scan over-paint was done by Anastasiia Tkach.

    Art direction - Sergei Karmalsky.






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    This is a portrait of Duke, one of the spartans I worked on.

    His head is scan-based model. Cleaning, sculpting, polishing, retopology and all texturing process were done by me.

    Hair model and textures were done by me. Based on Miller hair constructor.

    His collar on renders is a part of Spartan suit, which was made by Dmitry Osipenko.

    Scan over-paint was done by Anastasiia Tkach.

    Art direction - Sergei Karmalsky.







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    Katya was the first model I did for Metro Exodus.

    Her head is scan-based model. Cleaning, sculpting, polishing, retopology and all texturing process were done by me.
    Hair model and textures and all suits were done by me.

    Concept art was done by Anastasiia Tkach.

    Art direction - Sergei Karmalsky.





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    Lurker - Metro Exodus

    High poly was done from a scratch without concept following sculpt-overpaints provided by Valentyn Sheremet during the process.
    Special thanks to Dmitry Parkin for his precious advice and mentorship on the design stage.

    Low poly, UVs, baking were done by Evgeniy Pyrch.

    Texturing and hair works were done by me.

    Art-direction - Sergei Karmalsky.













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    Default Miller Miller winter suit - Metro Exodus

    I was very honored to be a part of the 4a-Games Character team on the Metro Exodus.
    This is heavy radiation protection suite of Miller I worked on.
    Concept art - by Vlad Tkach,
    Art direction - Sergei Karmalsky,
    Sculpting and texturing were done by me, retopology, UV-layout and baking - by me and Evgeniy Pyrch.













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