ZBrushCentral

TIP : Drawing in 2D on a plane and then extract the geometry to continue in 3D.

Hi,
I’ve made a short video about a workflow that I use often : drawing in 2D on a plane, then mask the drawing so you can extract it and then ZRemesh it to continue in 3D.
Topics covered are :

  • drawing silhouette on a polyplane
  • extracting geometry from the drawing with masking
  • ZRemesher : several ways to direct poly flow besides ZRemesherGuides.
  • ZModeler brush to add details

Link to video 1 :https://youtu.be/VNvasCbXFVI .

ALSO made a follow up video showing more of the workflow :

Link to video 2 : https://youtu.be/pV9iAOZVgbQ .

The videos may be a bit messy because I find it hard working in ZBrush and recording at the same time, but the workflow shown is a very good alternative to Dynamesh, which is a very good tool, but usually generates a very dense mesh once you start adding details, while with my method you keep the geometry very low but very accurate.

Hope you find it useful …

Here’s an image of the final mesh that has been generated with the method discribed in the vids. (I did add some polygroups after the recording so that there is more detail on arms and legs on the image than in the vids.)
With a bit of refinement this took me about an hour of actual sculpting, which is a lot less than when I do the same with Dynamesh, since I tend to struggle with base shapes at the high mesh density that Dynamesh generates with these kind of sculpts.

Attachments

basemesh.jpg

Thank you asecbrush , that’s an interesting alternative to sculpting a base model. :slight_smile:

You’re welcome!

Here’s another tip for rapidly explore several sketches and to easily build upon the previous one :

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