Title: OOgway
Assignment: High detail Sculpting and Texturing for AAA games
Motive:
1.To Create and transfer all the details on the low mesh without loosing the higher details sculpted in Zbrush.
2. Experiment with SSS PBR shaders.
3.Learning substance pipeline.
Triangle count:15000
Texture used: 3 pages of 2048X2048
Time:80 hours
Software used: Photoshop,3ds max,Zbrush,marmosetToolBag,Sketchfab,Substance designer
Hope you folks like this \m/
Interactive :
https://www.artstation.com/artwork/93LmW