1. #1
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    Default My Head Archive

    I am going to post here all my heads here - modeling,texturing and rendering process.
    I am still exploring where I can get the best result for head texturing. I dont have mari and the software doesnt feel natural for me. I am ok with substance but again I dont know how many studios are actually using it.

    Whats ur weapon of choice for human head texturing? Please tell me that I dont have to switch to mari..

    This one is modeled / textured in zbrush

  2. #2
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    Default Portrait sculpt

    Portrait sculpt based on the actor Mark Strong. Any feedback will be appreciated. Updates coming soon...


  3. #3
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    Default

    I made few changes of my zbrush model and this is the textured version. If you look the picture from far away it looks ok...i hope it looks ok The actor is Mark Strong..

  4. #4
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    Default

    I finished one of my old models yesterday. Still can't decide if I like it or not...
    zbrush render

  5. #5
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    Default

    This is my progress with the old man..

  6. #6
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    Default

    that last one is really good. nice render too! bravo!
    _________________________________________________

    S K I N N Y B O N E Z


    "Hey, careful, man, there's a beverage here!" ~ The Dude.

  7. #7
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    Default

    Thank you! I am open to suggestions if you find mistakes or something irritating..

  8. #8
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    Default

    I had to fix the model and change the SSS/reflection/color correction because my initial render wasnt so good. I could probably spend another week or two on this guy if I had the time... I would change so many things...


  9. #9
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    Default Sweet Dreams

    I finished this render 1 hour ago and maybe for the first time I think dont have to fix 358737 things when I wake up the next day. There are 2 little mistakes that I hope are going to remain unnoticed The texturing was done in substance painter and dd0..

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