Hi!
Thanks for the comments Wyatt and Polyjunky, I always take good note of the suggestions and comments!
Today I bring a new 3D Model! Ran Hibiki from Capcomβs Rival Schools. 3D Game character modeled in both low and high resolutions with Zbrush. UV unrwapped with Cinema 4D and 3DS Max. High and Low poly meshes exported to Marmoset Toolbag 3 in order to bake maps and transfer the details of the high topology mesh into the low resolution one. PBR painting, material and textures created in Substance Painter. Exported to Marmoset Toolbag for real time rendering.
Hair created using hair cards in Zbrush and texturing in Substance Painter by hand. Lots of testing and learning. I had to learn a lot about a lot of things :lol:
Click here to see the model in real time with Marmoset viewer :): https://www.artstation.com/artwork/QPn94
And click here for a turntable video showing the different parts of the model:
<iframe src=βhttps://player.vimeo.com/video/196473456β width=β640β height=β360β frameborder=β0β webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe>
Ran Hibiki - 3D Game Model Turntable Video from Raul Reyes on Vimeo.
PBR Textures:
High Resolution Model in Zbrush: