ZBrushCentral

New Here! raulreyesart works

Hi! I’m Raul Reyes, and I’m new here at ZBrush Central. I want to share a bit of my work! :smiley:

Here is my last 3D Sculpt, a Two Face bust done with Zbrush and rendered in Keyshot :slight_smile:

Link to the ArtStation project, with a Turntable Gif of the model: https://www.artstation.com/artwork/xqbKW
Link to the original Concept Art by Alberto Camara, amazing artist: https://www.artstation.com/artwork/JD1oz

Thanks! :slight_smile:

Attachments

raul-reyes-twofaces-1-artstation.jpg

raul-reyes-twofaces-2-artstation.jpg

raul-reyes-twofaces-3-artstation.jpg

Real nice. I like it!

Very well done!

nicely done. Looking forward to the next piece.

Would be interesting to see him looking normal and one mirrored with two scary sides just to see how he’d look.

It brings back lot of memories (the character design of this animated serie was awesome ^^). Would you mind doing a Catwoman ? hahaha
This sculpt is really nice, the fidelity is here. Nice work :slight_smile:

Thanks for your words guys! Really appreciated!

Here I come with my last 3D model! This time I had to learn a lot about real time models. Lots of tests and learning. So now you can see the model in real time with Marmoset viewer :D! (Here -> https://www.artstation.com/artwork/1BrGq )

Done with Zbrush (model, sculpt, retopology, UVs) > Substance Painter (bake maps, texturing, painting) > Marmoset Toolbag (rendering).




Like it. The reflections in the eyes are a bit distracting but apart from that, really nice. :+1:

Is that Kiki? Very cute.
Good job on all of the elements. Only thing is her face makes her look a lot younger than I picture Kiki.

Hi!

Thanks for the comments Wyatt and Polyjunky, I always take good note of the suggestions and comments!

Today I bring a new 3D Model! Ran Hibiki from Capcom’s Rival Schools. 3D Game character modeled in both low and high resolutions with Zbrush. UV unrwapped with Cinema 4D and 3DS Max. High and Low poly meshes exported to Marmoset Toolbag 3 in order to bake maps and transfer the details of the high topology mesh into the low resolution one. PBR painting, material and textures created in Substance Painter. Exported to Marmoset Toolbag for real time rendering.

Hair created using hair cards in Zbrush and texturing in Substance Painter by hand. Lots of testing and learning. I had to learn a lot about a lot of things :lol:

Click here to see the model in real time with Marmoset viewer :): https://www.artstation.com/artwork/QPn94

And click here for a turntable video showing the different parts of the model:

<iframe src=β€œhttps://player.vimeo.com/video/196473456” width=β€œ640” height=β€œ360” frameborder=β€œ0” webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""></iframe>
Ran Hibiki - 3D Game Model Turntable Video from Raul Reyes on Vimeo.








PBR Textures:

High Resolution Model in Zbrush:

Nice sculpt and texture!