1. #1

    Default Fury Brad Pitt

    Hi All,

    I am a huge fan of Fury movie. Had fun learning and working on this project.


    Started this personal project long time back in my free time as likeness study.
    Later introduced cloths from Marvelous Designer and tank blocked out in Maya.


    All the details from skin pores, fibermesh curves, cloth stitches, leather, metal welding, dents and more was done in zbrush.
    Zbrush, photoshop and Substance Painter was used to generate all the maps.
    Hair done using zbrush fibermesh curves and maya nHair.


    Hope you guys like it!



  2. #2

    Default

    Attaching some work in progress images -

    Zbrush head details with placeholder fibermesh hair, eyebrow and eyelashes.




    Base cloths model from Marvelous Designer and added details in zbrush.



    Some details



    Texturing test in Substance Painter.



    Tank render test.

  3. #3

  4. #4
    Senior Member Follow User Gallery
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    Great piece of work. I would cut down on the blur, though. Makes everything seem small.
    "Whoever controls the media, the images, controls the culture." - Allen Ginsberg

  5. #5

    Default

    @Preeti: Thank you

    @Webhead: Thanks . I sure need to refine blur effect.

    Really appreciate the comments.

  6. #6

    Default

    Face details with no depth of field-



  7. #7
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    That's downright photorealistic. Excellent work!

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    High level of details. Amazing!

  9. #9
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    Default :)

    Top Notch work.Totally Deserves Top Row Cheers mate
    http://sanjay-singh.com/

  10. #10

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    @SKYWAYS128 : Thanks, I am glad you liked it.

    @Robaraujo : Thanks, Really appreciate it.

    @San-j : Thanks buddy.

  11. #11

    Default

    Part of my work process crudely put together.



    Sculpted skin pores and details using skin alpha brushes.

    Found a very helpful tutorial to export displacement maps from zbrush, created by Akin Bilgic.
    http://www.cggallery.com/tutorials/displacement/




    Breakdown of my eye setup.



    Iris detailed in zbrush.



    Hair process



    Cloths workflow

  12. #12
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    Thumbs up

    This is absolutely amazing. I love the pose. The skin texturing is top notch and unbelievably detailed

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    Wow, amazing! Top shelf work.

    What renderer did you use? Vray? nHair/pfx hair doesn't work with MR does it?

  14. #14

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    @KSMSH85_CG: Thanks a lot friend .

    @shbshg: Thanks, glad you liked it . I used Arnold renderer for Maya.
    I am not very sure about MR.

  15. #15
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    Angelina would be proud!!! Your sculpture looks really great, congratulations with such an excellent piece! Keep up the good work

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