This is my last work based on the concept of Yuriy Chemezov. I've sculpted it with Zbrush, the retopology and mapping were done in 3DS Max, the textures were created using Substance Designer, I textured with Substance Painter and Photoshop, and I used Unreal Engine 4.10.4 for the real time render.
Soon I will make a Breakdown with some tips I've learned during the process.

Hope you all like it!