Personal project I did for a next gen character. I used Zbrush as my main package while supplementing in Maya. The skin was textured using a combination of Surface Mimic and TextureXYZ in Mari. Baked in a mix of Xnormal, Zbrush, and Substance Painter. The suit and assets were textured in Substance Painter and Quixel Suite. Currently sits at 132k tris. Rendered in Marmoset Toolbag.