I few months ago I was doing some ZbrushCentral archaeology and I found a couple of threads about a ZScript that Pixolator made for creating terrains in ZBrush. Or that’s what I thought it was because I could never find the file and play with it.
Anyway, that mysterious zscript gave me the idea of using the unique ZBrush 2.5D tools to generate terrains.
Some of the tools I made are essentially strokes guided by the canvas normals. So the strokes can go uphill or downhill or in any other angle relative to the slope, this way with a simple smudge brush I could simulate some kind of erosion , make terraces, fill valleys, etc. The next step was adding a Dll with a couple of height-map filters I made in c++.
This isn’t a professional app by any means but as a toy is really fun to play and I am happy with the results!
I still need to polish some things and work a little on the messy UI but i might release it soon.