I have a number of models painted in Sculptris and I'm ready to go on to the next step of getting them rigged in D/s 4.9

So far D/s has had no problems rendering models from Sculptris even tho they are composed of tris. And it's pretty nice that I don't have to worry about UV mapping because Sculptris already does that, saving TONS and TONS of time, even tho I dunno how to look AT or OPEN the UV maps.

Is my understanding though that Sculptris doesn't have the ability to make shading domains? Grouping the shading is the next step for me, it would be nice if the shader grouping could be made in Sculptris so that it would be easier to match the shader groups to the actual making of the bone groups in DAZ Studio, otherwise I dunno if D/s and Sculptris will have good comms when it comes to grouping- which is the preliminary step before rigging.

Has anyone tried making shader domains from Sculptris and then gone on to rigging the bones in D/s?

Thanks for looking.